Ready to play
BPM120
Swing0%
Vol80
Kit

Find your rhythm. Tap a pad.

KicksSnaresHi-hatsPercussion
Play with your keyboardQ W E RA S D FZ X C V1 2 3 4
KICK
1.0×
1.0×
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Off
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Recordings
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Hit ● Rec, then play pads or the sequencer.
02

Step sequencer

Click a step. Build a groove.
Drag steps to paint your beat.
Patterns
Sound tracksSelect a tab to edit its sequencer below
Editing Drums
Drum Sequencer
Vol80
16 steps per bar
Editing toolsVelocity, probability, fills & more
Paint steps by dragging
Song arrangementBuild a track with patterns A–D
Bank
Song
Mute
Skin
Beats
FX
Verb0
Delay0
Sat0
Depth75
Release320
Kick tune0
8-Track Mixer Level · mute · solo · pan · verb · delay
Made to play. No wrong notes.Space Play / stop · ? Shortcuts & help
BEAT MAKER — HOW IT WORKS

Pads & Kits

Tap the 16 color-coded pads to play drums: red kicks, blue snares, yellow hi-hats, teal percussion. Or use your keyboard — Q W E R kicks, A S D F snares, Z X C V hats, 1 2 3 4 percussion. Pick from 9 kits. A small dot marks hybrid kits: 808 and Trap layer real CC0 recordings over synthesized drums, while Acoustic and Lo-Fi lean mostly on recordings. If those files cannot load, the built-in synth drums take over automatically. Clicking a pad opens the tweak panel for Pitch, Decay, Drive, Filter, and Volume.

Sequencer

Eight tabs, eight layers: Drums, Synth, Bass, FX, Chords, Arp, Vox, and Sample. Click cells to place hits and press Play — a glowing playhead sweeps the grid in time. Tabs flash when their layer makes a sound. Each tab has its own volume, Random, and Clear. The bars dropdown switches between 1, 2, and 4-bar patterns; shaded step groups and bright bar lines keep long patterns readable. Bass, Chords, and Arp are one-note-per-step; the Arp also has speed (1/4 to 1/16) and direction controls.

Velocity, Probability & Bars

Drag across steps to paint a rhythm. Turn on Velocity and tap active steps to cycle Normal, Accent, and Soft levels; turn on Probability to cycle 100%, 75%, 50%, and 25% playback chance. The bar navigator jumps through long patterns, duplicates a bar, clears the active layer’s current bar, and writes quick musical fills.

Ghost & Roll (Drums)

Ghost notes are quiet hits (~40% volume, shown dimmed). Shift+click any drum cell to toggle one, or turn on Ghost mode so plain taps place them — that’s the way to do it on a phone. Roll mode turns taps into ratchets: each tap cycles a cell through ×2 → ×3 → ×4 retriggers → off (the marker in the cell corner shows the count). Rolls are the classic trap/drill hi-hat trick. While either mode is armed, its button glows and the sequencer box is outlined in lime.

Generate, Variation & Patterns

Choose a Style, Energy, and Detail, or leave Style on Surprise Me. ★ Generate quietly tries eight complete beats, keeps the strongest one, and starts playing it. It uses four bars the first time so it can make an intro, main groove, change-up, and ending fill. Variation makes small changes to the beat you already have. Turn on a Keep button to protect that part. The Patterns chips load classic drum grooves you can build on.

Banks & Song Mode

The Bank chips (A–D) hold four independent patterns that share your kit, FX, key, and tempo. ⊞ Copy duplicates the current pattern into another bank (or Shift+click a bank) — the classic verse/chorus workflow: build A, copy it to B, tweak B. Clicking a bank while the beat plays queues it for the end of the pattern, just like hardware drum machines. Hit ▶ Song to play the banks in a chain: build it with +A +B… (or let the button auto-chain your non-empty banks) and click a chain chip to remove it. While the song plays the button becomes ■ Stop; the plain Play button always loops just the current bank. Choose Full song beside Download to render the chain front to back with Download WAV or Export stems.

Transport

Play (or Space) starts the loop. Drag BPM 60–200 or tap the Tap button in rhythm to set the tempo. Swing delays the off-beats for shuffle feel. Vol is the master level, and the green trace next to Play is a live oscilloscope of the output.

FX, Pump, Key & Scale

Verb adds space (synthesized reverb), Delay is a tempo-synced dotted-eighth echo, and Sat adds analog-style grit. Pump is sidechain compression: every kick briefly ducks the melodic layers for that pumping house/EDM feel. The Key and Scale selectors re-pitch the Synth, Bass, Arp, Vox, and Chords — the chord rows automatically become the correct chords for your key (try a minor or Phrygian scale for darker beats).

Mixer & Sound Shaping

Open More for the 8-track mixer: every layer has volume, mute, solo, pan, reverb send, delay send, and a live peak meter. Mix presets adapt the balance to hip-hop, club, lo-fi, ambient, or neutral production. Synth macros control Tone, Punch, Length, and Width. Kick Tune, Match Root, Bass Root Lock, and Pump Depth/Release keep the low end working together.

Sampler

On the Sample tab, record from your microphone or upload an audio file into up to 8 slots. Each sample gets its own color-coded strip with 8 pitch rows. Edit tools: Trim (drag the handles), Auto Trim (cuts silence), Rev (reverse), ½x / 2x (speed), and Norm (normalize level).

Recording

● Rec captures a live performance — every pad tap and sequencer hit with exact timing. Recordings appear in the panel below the pads where you can replay, download as WAV, or delete them.

Save, Share & Export

Your beat autosaves in this browser every few seconds and comes back when you return. Save keeps named beats you can reload from the dropdown. 🔗 Share opens a share menu for the beat. Export can render the current pattern or full arrangement, optionally normalize the result, or download separate layer stems. Note: mic/uploaded samples stay on your device and aren’t included in saved or shared beat data.

Shortcuts

Space play/stop · Ctrl+Z undo (any layer, incl. Generate & Clear All) · Shift+click ghost note · Shift+click a bank to copy into it · ? this help · Esc close help · letter keys play pads.

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